For those that have
always thought it would be cool to make up their own rules to go along with the
fluff they have crafted for their minis, we say, “Why not? There has never been a better time than the
Forge the Narrative era we are currently in.”
With that in mind, this post includes one of our WiJ Homebrews. We make no claim of balance, but we’ve tried
this stuff out. They are in no way
legal, but wargaming has always been an agreement between two folks. Rather than RAW or RAI, go for RAC, Rules as
Cool.
Word Bearers
One of the original twenty legions, the Word Bearers are
best known as zealous worshippers of Chaos.
They are committed entirely to the downfall of the Imperium which
betrayed them so many millennia ago.
They prosecute an endless war, knowing that someday, they will stand on
Terra again, this time as it burns to cinders.
The Word Bearers often consort with daemons, making dark
pacts with the Princes of the Warp. They
utilize lesser daemons as shock troops, while their sycophantic army of cult
followers is herded forward to protect the Traitor Brethren. The Marines themselves are resolute in
battle, steeled by their faith and the exhortations of the Dark Apostles that
lead them. Their fury is seemingly
boundless. Many garrison worlds have
fallen in the teeth of the Word Bearers’ initial assault.
Fielding a Word
Bearers Army
Chaos Space Marine armies that are fielded as Word Bearers have the following rules.
Chaos Space Marine armies that are fielded as Word Bearers have the following rules.
Legion of the
Word: All units that have the
ability to take an icon of some kind must do so. All units that have the ability to take
Veterans of the Long War must do so, and these units gain the Stubborn USR in
addition to the normal benefits.
Glory to the
Pantheon: The number of units with a
specific Mark of Chaos may not exceed the number of different marks in the army
(i.e. to include three units of marines with the Mark of Khorne, you might also
add units with the Mark of Tzeentch and the Mark of Nurgle.). A Word Bearers army may include Possessed
units in compulsory Troops slots of their force organization. Cult Troops are limited to one selection per
primary detachment.
In the Author’s Words: Continuing a tradition of silly design, it
seems a bit daft that my warp-dwelling evil paladins go from hero to zero when
you kill their magic stick. I wanted a
way to represent the piety and resolve of the Word Bearers, so I thought if
they showed their dedication to the Dark Gods, we could reward them for
it. Regarding the Pantheon rule, while
aligning oneself for the patronage of a particular God is not explicitly
frowned upon, the Word Bearers have always served the Powers Undivided. Thus, a rule that forces a diversity of
devotion and reflects their relationship with warp entities.
Dark Apostle Antisthenes
|
HQ
|
200
Points
|
Antisthenes is a Dark
Apostle of the Word Bearers, as well as commander of the 24th Grand
Warhost. He is one of the longest serving
members of the Apostolic Brotherhood and is considered a master of rituals
specifically related to minor deities.
Despite that specialization, Antisthenes consistently has pacts he has
worked with the greater powers as well, which has led to cataclysmic events for
the Imperium, such as the Magdalis Atrocity and the loss of Porthos VI to the
warp.
Antisthenes is like the
eye of a hurricane. His almost
preternatural calm seems to amplify the fervor that his troops fight with. He has also mastered the art of binding, and
his blasted crozius contains the essences of several daemons, which makes him
fearsome in combat.
Antisthenes,
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Master of the 24th
|
5
|
5
|
4
|
4
|
3
|
5
|
3
|
10
|
3+
|
Unit Composition: 1 (Unique) Unit Type: Infantry, Independent Character
Wargear: Accursed
Crozius, Power Armor, Bolt Pistol, Frag and Krak Grenades, Sigil of Chaos
Special Rules:
Beseech the Dark Gods, Demagogue, Veteran of the Long War, Champion of
Chaos
Accursed Crozius
|
S
|
AP
|
Special Rules
|
Melee
|
User+2
|
4
|
Concussive, Daemon Weapon, Legion
|
Legion: On a turn in which the Daemon Weapon does not
rebel, roll an additional d3.
D3
|
Result
|
Effect
|
1
|
Unholy Zeal
|
May re-roll failed to hit and to wound rolls.
|
2
|
Vorpal Edge
|
Melee attacks count as AP2.
|
3
|
Strands of Fate
|
To wound rolls of a 6 have the Instant Death USR.
|
In the Author’s Words: Dark Apostles have always struck me as underwhelming in terms of being the beast to lead a Chaos Army. They’re exceptionally cool characters in the fluff, but their stats are sidekickesque. I am stunned that they’ve never done a special character for one, so I built my own to reflect my choice of legion. And what’s more awesome than a Daemon Weapon? A Daemons Weapon. It seemed appropriate for a legion with a soft spot for the warp dwellers. Antisthenes feels like someone who could lead a legion of crazies.
The Suns of Colchis
|
Fast
Attack
|
240
Points
|
The Suns of Colchis were an order of Templars on the Word Bearers home world. At one time, they were a traveling order that enacted the charity of the religious factions and offered protection to the weak. As time passed, they became more and more obsessed with martial perfection. Protecting the less fortunate became a forsaken practice as the brotherhood devolved into fighting countless honor duels.
Now the Suns regard themselves as beatific visions of Chaos, arriving to battle on the wings of angels. Their leader, Phaethon, is the epitome of arrogance. He covets Antisthenes' position as head of the XXIVth.
The Suns of
Colchis
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
The Brothers
|
5
|
4
|
4
|
4
|
1
|
5
|
1
|
9
|
3+
|
Phaethon
|
5
|
4
|
4
|
4
|
1
|
5
|
3
|
10
|
2+
|
Unit Composition: 5 Suns of Colchis and
Phaethon (Unique) Unit Type: Jump Infantry
Wargear: Power Armor,
Dueling Saber, Bolt Pistol, Jump Pack, Frag/Krak Grenades, Mark of Slaanesh
Phaethon: The Morning Star, Plasma Pistol, Storm Shield, Fleshmetal, Jump Pack, Frag/Krak Grenades, Mark of Slaanesh
Phaethon: The Morning Star, Plasma Pistol, Storm Shield, Fleshmetal, Jump Pack, Frag/Krak Grenades, Mark of Slaanesh
Rules: Daemon, Veterans
of the Long War, Damnation of the Day, Champion of Chaos (Phaethon)
The Morning Star
|
S
|
AP
|
Special Rules
|
||
Melee
|
User+2
|
3
|
Specialist Weapon, Rending
|
||
Dueling Sabers
|
S
|
AP
|
Special Rules
|
||
Melee
|
User
|
3
|
Poison (4+)
|
||
Damnation of the Day: If the Suns of Colchis arrive via Deep Strike, they will begin rolling to do so at the beginning of turn 3. If they successfully arrive within 6” of an enemy HQ or Monstrous Creature, they may attempt to assault it during the following Charge sub-phase.
In the Author’s Words: I’ve always thought the practice of trying to
deep strike super close to an enemy unit so that I could immediately assault
them created some of the tensest moments in the game. If it comes off, you’re a genius. If it doesn’t, you’re suddenly
scrambling. This is my interpretation of
a unit of “look at me” types. Arrogant,
they risk the commander’s plan for their own vanity.
Daemon Deacons
|
Elite
|
225
Points
|
The practice of
cohabiting a suit of armor is common amongst the Word Bearers. When combining a warp entity with the power
of Tactical Dreadnought armor, the effect is truly terrifying. These individuals make up the cult of the
Daemon Deacons.
Aggressive on their
own, the will of the daemons drive the Terminators on at a speed that should
not be possible in a suit of armor so large.
This means that the brotherhood is often the tip of the spear, striking
the enemy line with a fury that drives a wedge into it. Many defensive positions
have simply been overrun, and those that are not are inexorably pushed back by
the weight of the Possessed Terminators, while the closely following assault
troops stream into the gaps created.
Daemon Deacons
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Brother Deacon
|
4
|
4
|
5
|
4
|
1
|
4
|
2
|
9
|
2+
|
Deacon Champion
|
4
|
4
|
5
|
4
|
1
|
4
|
2
|
10
|
2+
|
Unit Composition: 5 Daemon Deacons Unit Type: Infantry
Wargear: Terminator
Armor, Power Weapon, Icon of Vengeance
Special Rules: Veteran
of the Long War, Fearless, Daemon, Vessels of Chaos, Champion of Chaos(Champion)
Vessels of Chaos:
At the beginning of each assault phase, roll a d3 and apply the result
below.
D3
|
Result
|
Effect
|
1
|
Fury Unbound
|
Models gain +1 Attack and the Shred USR
|
2
|
Dark Strength
|
Models gain the Smash USR.
|
3
|
Unnatural Quickness
|
Models gain +2 Initiative, and re-roll failed Daemon saves.
|
In the Author’s Words: It surprises me greatly that there isn’t a Possessed Terminator option. I mean, I guess there are Mutilators, but the models and the rules are both terrible. I mean I guess the rules are. The restriction to three models means there’s hardly any damage output. These guys are obviously a bit more fragile, only having the one wound, but losing one dude doesn’t make them largely combat ineffective. While random doesn’t equal fun, the current incarnation of Possessed means a D3 table, and since I’m going for a like for like, I’ve tried to make a table on which all results are simple and viable.
No comments:
Post a Comment