This January 16th 2016, A-Z Gaming Club the Wargamers in Japan event linked with Frontline Gaming's Independent Tournament Circuit (ITC). More info on ITC .
The Event will be held at the Camp Zama Community Club at 1000 am. Registration to begin at 0900am.
There are a total of 32 open slots available for this Tournament
There is a $25 entry fee per participant or 3000 yen
Those that live locally can make it to Camp Zama by walking from Odakyu lines Sobudaimae station to the back gate the morning of the event. Map.
You can plan your train schedule here to make your travel plans.
Attendees that are in the military traveling from out of area can make reservations at the Zama Army Lodge
Attendees not in the military can make a reservation at a local hotel. Machida is the largest local area for reservations or Yokohama is also within a 20-30 minute travel. Hotels.
Anyone coming in from out of country should know that not all places in Japan accept American Credit and ATM cards. If you wish to withdrawal money the best place is to do it at the Japanese Post Office or Seven-Eleven (called 7 and I holdings).
All NON-Military are required to bring your Passport or Gaijin Card to gain access to the base. Passport is the best option.
There is a $25 entry fee per participant or 3000 yen
Those that live locally can make it to Camp Zama by walking from Odakyu lines Sobudaimae station to the back gate the morning of the event. Map.
You can plan your train schedule here to make your travel plans.
Attendees that are in the military traveling from out of area can make reservations at the Zama Army Lodge
Attendees not in the military can make a reservation at a local hotel. Machida is the largest local area for reservations or Yokohama is also within a 20-30 minute travel. Hotels.
Anyone coming in from out of country should know that not all places in Japan accept American Credit and ATM cards. If you wish to withdrawal money the best place is to do it at the Japanese Post Office or Seven-Eleven (called 7 and I holdings).
All NON-Military are required to bring your Passport or Gaijin Card to gain access to the base. Passport is the best option.
Army List Guidelines for the ITC 2016 40K Season
- 1,850pts
- Battle Forged armies, only. No Unbound lists.
- An army may be built using up to two Detachments.
- An army may not have a duplicate of any Detachment.
- Note: This includes “Decurion Style” Detachments which are comprised of multiple data slates and Formations. They may not take duplicate Formations within the Detachment, although they make take duplicate Data Slate units within the Detachment if permitted to do so.
- An allied Detachment may be the same faction as the Primary Detachment.
- A Detachment may not be included in an army if it is Come the Apocalypse allies with another Detachment in the army.
- All current source material is allowed, including GW Codexes, Data Slates, Formations, and current Forge World units and army lists which are listed below. Please note, Experimental and Horus Heresy/30K Forge World units are not allowed.
- Army lists in Imperial Armor 14: The Siege of Vraks: The Death Korps of Krieg and Renegades of Vraks
- Army lists in Imperial Armor 13: War Machines of the Lost and the Damned: Renegades and Heretics
- Reference our Imperial Armor Unit Index for the most recent rules for Forge World units.
- Regardless of Detachments, no more than 1 Fortification and/or 1 Super Heavy/Gargantuan Lord of War may be taken, and limited to 25% of the army list (so 462 points).
- If one player has a Super Heavy/Gargantuan LoW and the other does not, the player without can roll on the Escalation Warlord Table and also earns an extra Maelstrom point for every 3 Hull Points/Wounds dealt to the Super Heavy/Gargantuan Creature LoW.
- Codex Iyanden: There has been email traffic from GW saying that codex was designed for the 6th edition codex, and not meant for the new 7th edition codex. In my opinion an Iyanden style force could be made with creative detachment/formation utilization from the new 7th edition codex. Any player still wishing to use this codex may do so, but is still bound by all restrictions above, and within the codex itself.
Tournament Format
- Reference the ITC FAQ for rules questions.
- ITC events use a W/L/D format with Swiss pairings.
- Each mission has 2 Win Conditions worth 4 points each, and 3 Bonus Points as defined in the mission packet. The player that achieves the most points during the course of the game is the winner. Both players note their mission points.
- In the case of both players having the same amount of mission points, the game is scored as a tie.
- The winner adds 1,000 to their mission points to determine their total battle score. The loser adds nothing to their mission points. In the case of a tie, both players add 500 points to their mission points to determine their total battle score.
- Example 1: Player A defeats Player B, 7 mission points to 4. Player A’s total battle score would be 1,007 and player B’s would be 4.
- Example 2: Player C ties Player D, 5 mission points to 5. Both of their battle scores would be 505.
- The purpose of adding the points is to stratify the field based on their W/L/D records to allow for easy Swiss pairings. Simply pair players with the highest scores, working your way down. By adding 1,000 and 500, accumulated mission points will never trump a player’s win/loss/draw record.
- The player with the highest battle score score at the end of the tournament is the tournament champion.
Modeling and Painting
- In order to be eligible for any prize support, all models in your army must be painted to a 3 color minimum. Primer counts as a color.
- All models are expected to be WYSIWYG to a reasonable standard. Exceptions will be made for themed units or armies.
- Using a proxy for a model violates our policy.
- Using a reasonable substitute to “Counts As” another model, does not violate our policy.
- If in doubt, send a picture in of a model to ask if it is acceptable.
- Paint judging is done by TO’s and staff on a 0-11 scale, with 11 being masterclass, 1 being only 3 colors, and a 0 for an army that is not painted to a 3 color minimum. The player with the highest score is the winner. In the case of a tied score, judges present will cast votes to break the tie.